SportsML 1.8 XML Data Binding  - Nuget packge LiquidTechnologies.XmlObjects.SportsML1-8 SportsML 1.8 XML Data Binding - Nuget packge LiquidTechnologies.XmlObjects.SportsML1-8

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SportsML

SportsML is the only open, global XML standard for the interchange of sports data. Designed to be as easy to understand and implement as possible, SportsML allows for the exchange of sports scores, schedules, standings, and statistics for a wide variety of sports competitions.

NuGet Package ID LiquidTechnologies.XmlObjects.SportsML1-8
Description An object model for the SportsML 1.8 standard providing strongly typed classes that can be serialized/deserializsed to XML.
Documentation Liquid XML Objects API
Schema Documentation https://schemas.liquid-technologies.com/SportsML/1.8/
Official Schema Site http://iptc.org
License EULA
Supported Platforms
  • .Net Standard 2.0 and above
  • .Net Core 2.0 and above
  • .Net Framework 4.0 and above
  • Create a new Visual Studio Project
  • Add a reference to the nuget package @myModel.NugetID
  • Create an LxSerializer<> for your root element
    • If the root element in your XML document is 'MyRoot' then the object generated to represent it should be called 'MyRootElm'*1
    • Hint - In Visual Studio placing the caret within the code LxSerializer<MyRootElm> and pressing Alt-Shift-F10 will give you the option to add the appropriate using statement.
  • Use the LxSerializer to read in the XML Document using the Deserialize method
  • Setting a break point after this line will allow you to explore the structure of the object in the visual studio watch windows.
  • Use the LxSerializer to write in the XML Document back out using the Serialize method
*1 - If the element contains non-alphanumeric characters, then the name may be slightly different.
LxSerializer<ExamplePersonElm> serializer = LxSerializer<ExamplePersonElm>();

// Reading an XML file
ExamplePersonElm person = serializer.Deserialize("MyPersonData.xml");
foreach(ExampleFriendElm friend in person.Friends)
{
    Console.Write("Name = " + friend.Name);
}

// Edit the objects
ExampleFriendElm newFriend = new ExampleFriendElm();
newFriend.Name = "Joe Blogs";
person.Friends.Add(newFriend);

// Write the new data out as XML
serializer.Serialize("MyNewPersonData.xml", person);

Video Tutorial

This video tutorial demonstrates the basic usage of the XML Objects tool, showing how to generate code from an XSD, read an XML document into the object model, modify the data and write out the XML.

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